A downloadable game for Windows and macOS

STORY

Phoenix secretary Marion Crane, on the lam after stealing $40,000 from her employer in order to run away with her boyfriend, Sam Loomis, is overcome by exhaustion during a heavy rainstorm.

Traveling on the back roads to avoid the police, she stops for the night at the Bates Motel...

ABOUT THE GAME

Out the September 8th, 2022.

62 years after the release of the film in US theaters!

Alfred Hitchcock’s Psycho Adventure Game is a classic point and click game.

This game created by one single person is a short "9 verbs" point & click adaptation in pixel art inspired by the classic Alfred Hitchcock's Psycho movie. It reinterprets the iconic scene of the film. 

It follows the scenario of the original movie adding some new features...

You have to resolve some puzzles to progress in the game. Talk with characters, interact with your environnement, use your collected item...to unlock the next challenge.

HOW TO PLAY

Use the left click to move the character.

Select one of the 9 verbs to interact with the scene, characters, objects...

The right click resets the action, walking is the default feature.

You can skip most of the dialogues by left clicking.

You can increase your walking speed by double left clicking.

The pause menu appears by pressing the Escape key.

CREDITS

A game created by Mathieu Ratier.

Powered by Visionaire Studio.

Copyrights movie clip to Shamley Production, Universal Pictures.

Copyrights music to Bernard Herrmannn.

2022


StatusReleased
PlatformsWindows, macOS
Rating
Rated 4.1 out of 5 stars
(7 total ratings)
AuthorMathieu Ratier
GenreAdventure
TagsHalloween, Pixel Art, Point & Click, Retro

Download

Download
PsychoAdventureGame_v1.2_PC.rar 114 MB
Download
PsychoAdventureGame_v1.2_MAC.zip 127 MB

Install instructions

PC : Unzip and execute PsychoAdventureGame.exe

MAC : Unzip and open PychoAdventureGame.app (Change the opening preferences if needed)


Development log

Comments

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I really liked this game! When I stumbled on this, I wanted to play it so much, I loved the usage of the point and click to tell the story and see it in a different way!

Loved the whole vibe of the game, the black and white really made it so aesthetic and really moody, and also added to the creepiness. The art style was also pretty clean and neat! The music was mysterious and really kept the mood up, it all incorporated into a really great game!

My only gripe with the game and where I can see it be improved if you ever make a game like this (Which I hope you do, I think this is a fantastic way of story telling and can make great games!) is the point and click system in itself. Normally in games like this, the point and click system is pretty simple where you can click on an item and/ or click on the environment and objects. I can how you wanted to make things unique and more like a story with the system you put with the different type of interactions, but I really felt like it dragged the game, especially as the story goes further.

I really feel like the interaction system should be consolidated and simplified. All the actions that you can add and connect with an environment and object, while is really cool how it makes it like a story line being written, it also gets very specific and can be a bit confusing. Some of the actions are only used around one time and it feels unnecessary to have them. So maybe consolidating them down to three of four actions might make it more of a streamlined and tighter game overall, or just simplifying it into the regular system of clicking on the object and then the environment might just make it a better experience. (This is just my opinion, I still thick what you did with it is very cool and as said above, makes it seem like the player is writing a story, it is a cool and a different approach, just that there is room for improvement.)

The other thing that was slightly annoying were two interactions; The vase and the picture fallen on the ground. The vase, is a little less annoying as it's a larger object, but it still blended into the environment a little too well, and the picture frame straight up was just part of the floor and was near impossible to see. They could have been slightly better alluded to or easier to notice as I only found them because I was scanning everything like fifteen times when I was stuck.

Those are just my opinions and thoughts, I still thought that the game was so fun and I loved the way you told the story and how it went on. It was super fun and I would love to see more if you ever made any. You did a great job!

It would be nice if you provided us Linux users a Linux build considering visionaire studio provides a Linux build with the click of a button.

Really good! You can tell I never actually saw the movie, though.

wonderfull

That was AWESOME!!! I beat it in one sitting and figuring out what to do next was neither too hard nor too easy -- just about perfect. The music and pixelated scenes really add to the atmosphere of the game. GREAT tribute!

Mommy and I love this game ! Great job

(+1)

Ahah!

Give your mother a kiss for me then :)

She’s in the shower right now, but i will told her as soon as she come back :-)

Great trailer!! I am looking forward for it!!

(1 edit)

Thank you, hope you will enjoy the game!